Macaulay2 Engine
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◆ solveUpperTriangular< DMatGFFlintBig >()

template<>
void solveUpperTriangular< DMatGFFlintBig > ( const DMatGFFlintBig & LU,
const DMatGFFlintBig & B,
DMatGFFlintBig & X )
inline

Definition at line 523 of file dmat-lu.hpp.

526{
527 fq_nmod_mat_solve_triu(X.fq_nmod_mat(),
528 LU.fq_nmod_mat(),
529 B.fq_nmod_mat(),
530 0,
531 LU.ring().flintContext());
532}
const fq_nmod_mat_t & fq_nmod_mat() const
M2_arrayintOrNull LU(const Mat &A, Mat &L, Mat &U)

References DMat< M2::ARingGFFlintBig >::fq_nmod_mat().