Macaulay2 Engine
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◆ solveUpperTriangular< DMatGFFlint >()

template<>
void solveUpperTriangular< DMatGFFlint > ( const DMatGFFlint & LU,
const DMatGFFlint & B,
DMatGFFlint & X )
inline

Definition at line 512 of file dmat-lu.hpp.

515{
516 fq_zech_mat_solve_triu(X.fq_zech_mat(),
517 LU.fq_zech_mat(),
518 B.fq_zech_mat(),
519 0,
520 LU.ring().flintContext());
521}
const fq_zech_mat_t & fq_zech_mat() const
M2_arrayintOrNull LU(const Mat &A, Mat &L, Mat &U)

References DMat< M2::ARingGFFlint >::fq_zech_mat().