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Macaulay2 Engine
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MutableEngineObject wrapper that owns a PointArray via unique_ptr. More...
#include <NAG.hpp>
Public Member Functions | |
| M2PointArray (PointArray *pa) | |
| PointArray & | value () |
| Public Member Functions inherited from MutableEngineObject | |
| MutableEngineObject () | |
| virtual | ~MutableEngineObject () |
| unsigned int | hash () const |
| Public Member Functions inherited from our_gc_cleanup | |
| our_gc_cleanup () | |
| virtual | ~our_gc_cleanup () |
Private Attributes | |
| std::unique_ptr< PointArray > | mPointArray |
Additional Inherited Members | |
| Static Public Member Functions inherited from our_new_delete | |
| static void * | operator new (size_t size) |
| static void * | operator new[] (size_t size) |
| static void | operator delete (void *obj) |
| static void | operator delete[] (void *obj) |
| static void * | operator new (size_t size, void *existing_memory) |
| static void * | operator new[] (size_t size, void *existing_memory) |
| static void | operator delete (void *obj, void *existing_memory) |
| static void | operator delete[] (void *obj, void *existing_memory) |
MutableEngineObject wrapper that owns a PointArray via unique_ptr.
Same pattern as M2SLProgram / M2Homotopy: the interpreter holds an opaque M2PointArray* while engine code reaches the underlying clustering structure through value().