Macaulay2 Engine
Loading...
Searching...
No Matches
M2PointArray Class Reference

MutableEngineObject wrapper that owns a PointArray via unique_ptr. More...

#include <NAG.hpp>

Inheritance diagram for M2PointArray:
MutableEngineObject our_gc_cleanup our_new_delete

Public Member Functions

 M2PointArray (PointArray *pa)
PointArrayvalue ()
Public Member Functions inherited from MutableEngineObject
 MutableEngineObject ()
virtual ~MutableEngineObject ()
unsigned int hash () const
Public Member Functions inherited from our_gc_cleanup
 our_gc_cleanup ()
virtual ~our_gc_cleanup ()

Private Attributes

std::unique_ptr< PointArraymPointArray

Additional Inherited Members

Static Public Member Functions inherited from our_new_delete
static void * operator new (size_t size)
static void * operator new[] (size_t size)
static void operator delete (void *obj)
static void operator delete[] (void *obj)
static void * operator new (size_t size, void *existing_memory)
static void * operator new[] (size_t size, void *existing_memory)
static void operator delete (void *obj, void *existing_memory)
static void operator delete[] (void *obj, void *existing_memory)

Detailed Description

MutableEngineObject wrapper that owns a PointArray via unique_ptr.

Note
AI-generated documentation. Verify against the source before relying on it.

Same pattern as M2SLProgram / M2Homotopy: the interpreter holds an opaque M2PointArray* while engine code reaches the underlying clustering structure through value().

Definition at line 87 of file NAG.hpp.


The documentation for this class was generated from the following file: